Lead Technical Character Animator

Scanline VFX

View: 182

Update day: 07-05-2024

Location: Montreal Québec

Category: Arts / Design

Industry: Arts Entertainment Recreation

Job type: Full-time, Temporary, Contract

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Job content

Apply via the link below. Applications received via Indeed will not be considered.

KEY RESPONSIBILITIES

  • Creates a technical setup involving different elements such as rigs, cameras, volume capture scans for animation to use
  • Cleans up mocap solves and object track solves
  • Generates usable geometry out of 4D volume capture
  • Tests and ensure character rigs meet technical and artistic specifications
  • Technical setup of cameras
  • Shot Sculpting deformation fixes on a cg character
  • Debugs technical problems and escalate issues as needed
  • Takes directions and applies notes from supervisors

QUALIFICATIONS & EXPERIENCE

  • Minimum four (4) years of matchmove, layout, tech anim, rigging, or shot finaling experience in visual effects for feature film or television
  • Bachelor’s degree or Diploma in the field of arts, film, and/or animation (preferred)
  • Previous leadership or supervisory experience in the VFX and/or gaming industry
  • Advanced software skills in Maya (required)
  • General understanding of Maya rigging.
  • General Modeling / Sculpting skills.
  • General Animation skills.

BENEFITS
We offer extended medical, disability and dental insurance.

APPLICATION
Please apply via the link below:

Vancouver: https://jobs.lever.co/scanlinevfx/550a4f02-79da-45aa-a0f6-6773c2ea8450?lever-origin=applied&lever-source%5B%5D=Indeed

Montreal: https://jobs.lever.co/scanlinevfx/422ffc45-9b3d-419b-9421-1eb38daeb083?lever-origin=applied&lever-source%5B%5D=Indeed

Job Types: Full-time, Contract

Schedule:

  • 8 hour shift

Work remotely:

  • Temporarily due to COVID-19
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Deadline: 21-06-2024

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